(0xa0b1f1a8): ALWAYS| Global logging level set to WARN 16:19:17.486 LeagueofLegends BugSplatFramework: initWithDatabase: defaultExceptionHandler is set (0xa0b1f1a8): ALWAYS| Data overlay start folder initialized to DATA, Content/Src (0xa0b1f1a8): ALWAYS| Loaded RADS dynamic library: /Applications/League of Legends.app/Contents/LOL/RADS/solutions/lol_game_client_sln/releases/0.0.0.134/deploy/LeagueOfLegends.app/Contents/MacOS/libRiotRadsIO.dylib (0xa0b1f1a8): WARN| RADS::API::Impl::Main::Main(HRESULT &, const std::string &): Could not determine solution or project runtime environment, execution will continue but all files will be treated as unmanaged in the current folder. (0xa0b1f1a8): WARN| RADS::API::Impl::RuntimeEnvironment::RuntimeEnvironment(HRESULT &, Common::ReleaseManifestCache &, bool, const std::string &): Did not find keywords "projects" or "solutions" in path
(0xa0b1f1a8): ALWAYS| Loading RADS dynamic library: /Applications/League of Legends.app/Contents/LOL/RADS/solutions/lol_game_client_sln/releases/0.0.0.134/deploy/LeagueOfLegends.app/Contents/MacOS/libRiotRadsIO.dylib (0xa0b1f1a8): ALWAYS| Global logging level set to OKAY (There were a lot more loops of the: Sleeping -> Start processing -> end processing -> sleeping however didnt want to paste all of them as there are many) (0xb031d000): ERROR| Replay metadata retrieve Failure!!
(0xb031d000): ERROR| ReplayNetClient GetGameMetaData error. (0xb031d000): ALWAYS| Spectator server version retrieved: (0xa12c31a8): ERROR| Timeout while waiting for replay system to get game metadata from the cloud
LEAGUE OF LEGENDS MAC OS SCREEN SHOT BLANK UPDATE
(0xa12c31a8): ALWAYS| End processing App Update
(0xa12c31a8): ALWAYS| Start processing App Update